This means, if you have 2 bombs at stack 13, and one at 11, you get a total of 280 + 280 + 220 = 780% (+ extra 40 to get 13 to 14) => 820% combo. Up to stack 9, every stack gives you 20%, then 30% until 13, then 14 and 15 give 40 each, coming up to 360%. (base multiplier * (1 + 400/100) + 100) * combo/(100)įun part is, bigger stacks provide you bigger combo. If you have 400 stat and 100 flat damage, the damage will be for each bomb The combo in a way is their own Final Damage, it means it gets applied after everything. So if i have two bombs, one of them is low, one of them is T H I C C, and I detonate them, the Combo will spread evenly between them. The counters of bombs hype up the damage of the entire detonation. To actually find out formulas for that, I'd have to do some deep deep data digging and analysis, but there are a couple of clues. We can do that by linking them with the wall. The difference comes in, when we can affect other bombs. It is going to deal the same damage, regardless if you throw it or place it and detonate it. This shows how powerful this single bomb is on its own. If you lay 2 bombs of the same type in a line, they form a wall.Įvery bomb has a counter, going from 1 to 15. If we follow the simpler variant (as the more complex just throws some extra effects), you can throw a bomb at someone, or lay it on the ground. We have 8 elemental bomb spells in total (2 for each ele to choose from) I dont have a rogue 200 on hand anymore (long live Elio) I will do all of those for an uleveled version, so any 30lvl rogue can do that. I will try to get the bomb/wall formula this weekend, not sure now. The actual formula is a little bit bigger, as it uses ranged/melee and spell/weapon, as well as flat res and dmg sustained for the enemy. How so? Do they use different base damages than the one in their respective spell discription for these instances? If so how much? Lastly in the class discription it states that explobomb(fire) do more wall damage and seismobombs(earth) do more explosion damage. How is wall damage outside my turn in relation to my wall damage? It says walls take half the built up combo for their damage calculation. How is built up bomb combo integrated in this equation? However is the damage the same if you place a bomb next to a target and fuse(no combo added) the bomb? And what about if a bomb is connected to said bomb but doesn't add combo and isn't in range of the enemy? I believe this is true for a direct throw onto a target with a bomb. As the title says, I'm interested in how bombs and bomb wall damage is calculated in dofus 2.65.įor other spells I believe it was: (base damage (1+(element+power) /100) + flat element damage) * (1-resistence/100)(1+final damage/100)
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